30 November 2014

Week 4 of The Build: Part 2 - Use-Cases


Use-cases:

Our interactive device is all about how we will interact with devices in the future that can transform into different shapes. Therefore, we will explore novel ways of interacting with such a device.

The future device we have in mind is a mobile phone that has apps. Each app can map to a different physical configuration of the device.

The first use-case we consider is a book. When the device is folded into a closed configuration, the book is closed and the book cover is shown. The book is opened by the opening of the device. This then allows the user to read the book. More contextual information can be shown by touching a word of interest in the book. In our example, we show the Wikipedia information on the term 'Pear'.




The second use-case we consider is a shopping app that launches when the device is folded into a shop shape [1]. The app will then allow the user to navigate through the products in the store, add items to their basket and pay.







The third use-case is as a game. The game we chose to demonstrate the idea is called Hungry Hippos. This is a 4-player game where each player does their best to get the most points. The device configuration we show below is what the actual game looks like. Therefore, we are using the flexible ability of our device to mimic the real world.





The fourth use-case we consider is when multiple apps map to the same device configuration. The examples we use are a web browser and a maps application. These will typically be in a rectangular shape. Therefore, when the device is in this configuration, the user is given a choice of whether they want to launch web browsing or maps. With both these applications though, the content is adjusted to fit the size of the display. This would be similar to Paddle [2,3].







[1] "Origami House", Origami Instructions, http://www.origami-instructions.com/origami-house.html
[2] Raf Ramakers, Johannes Schöning, Kris Luyten. "Paddle: Highly Deformable Mobile Devices with Physical Controls". In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14).
[3] Raf Ramakers, "Paddle: Highly Deformable Mobile Devices with Physical Controls ", https://www.youtube.com/watch?v=zLe52PFZrtc

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