Year + Title + Link + Initial
|
Summary/ Interesting Findings/ Implications for our project
|
|
|
KITTY glove using Bluetooth, that is similar to what we want to do: and removes the need to type on a specific pressure sensitive surface. To detect letters (QWERTY layout) they use specific contact point Presents the use case of virtual/ augmented reality (e.g. typing while wearing Oculus Rift).
Updated version is a little less intrusive, but we could potentially make finger socks instead of gloves which could be less intrusive? Users commented on haptic feedback- perhaps we could use vibrations/sound when a letter is registered? Unpractised users took 2-7 secs per letter, perhaps we could improve on this with sensors or parallelisation: users wanted a tutorial
|
[2009] Fast Finger Tracking System for In-air
Typing Interface, LINK, DT
|
Markerless tracking of finger movements from a camera, recognising typing on air. To achieve typing in real time, hardware that parallelizes image processing (throughput 138 fps)
(Ideally we’d want markered tracking so that the system could be used on a users lap)
|
[2002] Designing a Universal Keyboard Using Chording Gloves, LINK, DT
|
A universal input device for both text (Korean) and Braille input was developed in a Glove-typed interface using all the joints of the four fingers and thumbs of both hands. Korean characters showed comparable performance with cellular phone input keypads, but inferior to conventional keyboard. Letters are typed by the touching of certain finger combinations (not QWERTY).
|
PointGrab
|
This is not really a paper, but I wanted to investigate if someone had already tried to develop a system for home automation using gesture tracking. It turns out that there is a company called PointGrab that has been doing it for a few years. Here is the website: http://www.pointgrab.com/
|
Dextype
|
Dextype is a product that lets you type in the air. Because typing in air is so inaccurate, dextype helps by trying to figure out the key that you pressed. Also, it includes functions that make it very easy to complete words, draw symbols in air and correct previous typed input. Here is the website: http://www.cnet.com/news/type-in-the-air-with-dextype-for-leap-motion/
|
Eye Gaze Tracking for
Human Computer Interaction
|
|
Hand Gesture Recognition Using
Computer Vision, LINK, AM
|
This paper investigates the detection of hand gestures using computer vision. Recognition of one-handed sign language is then used to implement a method of typing (see sections five and six).
|
[CHI 2003] Typing in Thin Air
The Canesta Projection Keyboard –
A New Method of Interaction with Electronic Devices, LINK, AM
|
This device was envisioned as a solution for typing with mobile devices, similar to our use cases. A keyboard is projected on to a surface, then the user types on the projected keyboard. Infrared light is projected in a plane slightly above the surface. The intersection of fingers with the infrared plane is used to work out which key the user pressed, and an audible click noise is made. User studies show that users of this keyboard perform worse than they would with a standard mechanical keyboard but better than they do with ‘thumb keyboards’ - however, this is before the revolution in smartphones and the associated improvements in the touchscreen keyboards, so this may no longer be a relevant comparison.
|
TiltType: Accelerometer-Supported Text Entry
for Very Small Devices
|
TiltType is a novel text entry technique for mobile devices. To enter a character, the user tilts the device and presses one or more buttons. The character chosen depends on the button pressed, the direction of tilt, and the angle of tilt. TiltType consumes minimal power and requires little board space, making it appropriate for wristwatch-sized devices. But because controlled tilting of one's forearm is fatiguing, a wristwatch using this technique must be easily removable from its wriststrap. Applications include two-way paging, text entry for watch computers, web browsing, numeric entry for calculator watches, and existing applications for PDAs.
|
WalkType: using accelerometer data to accomodate situational impairments in mobile touch screen text entry
|
The lack of tactile feedback on touch screens makes typing difficult, a challenge exacerbated when situational impairments like walking vibration and divided attention arise in mobile settings. We introduce WalkType, an adaptive text entry system that leverages the mobile device's built-in tri-axis accelerometer to compensate for extraneous movement while walking. WalkType's classification model uses the displacement and acceleration of the device, and inference about the user's footsteps. Additionally, WalkType models finger-touch location and finger distance traveled on the screen, features that increase overall accuracy regardless of movement. The final model was built on typing data collected from 16 participants. In a study comparing WalkType to a control condition, WalkType reduced uncorrected errors by 45.2% and increased typing speed by 12.9% for walking participants.
|